Gamify Your Course
Simply and quickly add game elements to your course to
help students take action and get results.

A big welcome to new friends from the
Becoming Boss Bundle.

THROUGHOUT HISTORY
We love to play games
From the ancient Olympics to the Starbucks rewards program, game principles tap into powerful, innate human desires that get people work towards a goal or desired outcome. Learn how to ethically:
Increase student motivation and feel like they’re “winning”
Incentivize students to take action so that they see results
Keep students focused on the “win” that is possible in your course
THERE'S A REASON EVERYONE IS LOOKING AT GAMIFICATION
THIS WORKSHOP INCLUDES
6 Trainings
A SPECIAL CHALLENGE
Finish your quest by choosing 3-5 game elements for your course in 7 days
PLANNING GUIDE
A course recap and planner for you to help you make updates that keep students engaged and asking for more.
YOUR EPIC COURSE
Game elements PLUS your great content can add up to a uniquely different student experience. And that matters, because students who lose interest and wander off don’t get the life-changing results that your course can offer.
And in case you’re wondering, this is not about adding PBL- points, leaderboards, and badges with the intention of using purely extrinsic rewards in a shallow sort of way. Instead, we’re looking at how to structure your overall course around a meaningful outcome, and help students do what they need to do in order to get the results they want.

"GAMIFY MY COURSE"
WHAT’S INCLUDED
In this quick but effective course, I’ll break down the elements of games that make humans want to go forth and win! Then I’ll show you how to make simple tweaks to the structure of your course to increase student motivation AND the likelihood that they’ll keep coming back and do the work. These are simple, ethical, research-based tips and strategies that help you help your student get the results they really want.

I actually worked for a gamified online math curriculum. (ST Math is awesome!)
I’ve read the research, and put it into practice for myself, and then I became a consultant for a gamified course platform.
I’ve done a lot of work in this area, and I love busting through some of the myths about gamification, as well as seeing how course creators light up when they see how much well-implemented game elements can add to the student experience.
And then it occurred to me that I’m not actually teaching this, and I wanted to change that!
Gamify Your Course

It’s not that these course creators didn’t have the knowledge, but they just don’t know how to structure their knowledge so someone else could and would get the same results.
I’m usually hired by course creators to fix existing courses that aren’t working And although incremental change and improvement is good…
Doing it right the first time is so much better.
FROM PREVIOUS WORKSHOPS
FEEDBACK AND “AHA MOMENTS”

Frequently Asked Questions
Do I need a fancypants platform to be able to use what you teach in this course?
What if I haven't decided on my next course?
How long will this take?
What if I don’t learn anything new?
I’ve got another question.
Gamify Your Course